EU Erasmus+ KA220-VET Project’s “Training of Trainers” event was held on 5-9 May at Bursa Uludağ University.
The fourth meeting and the "Training of Trainers" event of the two-year project titled "Development of Digital Training Materials (DTM) Supported by Virtual and Augmented Reality (VR/AR) for the Field of Hybrid and Electric Vehicles," which began in January 2024, was held between May 5–9, 2025, hosted by Bursa Uludağ University.
The training focused on testing the Virtual and Augmented Reality (VR/AR) applications developed within the scope of the project and teaching how to use them individually and in instructional settings.
The event, coordinated by Bursa Uludağ University, commenced with a presentation and evaluation by the project coordinator, Prof. Dr. Abdil KUŞ from the Department of Automotive Engineering, on the activities carried out so far, project outputs, and ongoing processes. The VR/AR applications, whose development process has been completed, were tested by all participants, and final revisions and training methods were determined. Additionally, Prof. Dr. Rıdvan ARSLAN from the Department of Automotive Technologies at the Vocational School of Technical Sciences provided information on the design process of the QR code placement and Image Target applications in the interactive book titled "Hybrid and Electric Vehicles Technology," which consists of four chapters and was completed as part of the project. The book was finalized through collaborative work.
The training event was also attended by Lecturer Cafer KAPLAN from the Vocational School of Technical Sciences, Dr. Barış ERKUŞ and Dr. Emre BULUT, and Assoc. Prof. Dr. Emre İSA ALBAK from the Department of Automotive Engineering. A total of 18 participants took part in the event, including 12 from Turkey—3 each from the national project partners OİB Vocational and Technical Anatolian High School and Sanlab Inc.—3 from the Technical University of Sofia (TUS), Bulgaria, and 3 from the Technical University of Cluj-Napoca, Romania.
During the training event, pilot training sessions were planned in which VR/AR applications and other digital materials would be tested. Furthermore, the methods to be used in the trainings and how to academically measure the contribution to participants’ learning performance were discussed.